GZDoom
1.1.02
23 Mar 2008, 22:34
After adding a few interesting new features in the last few days I thought that a new release might be in order, so here it is.

So what's new?

- First version with ZDoom's new garbage collector which provides significant performance improvements on maps with lots of actors.
- Switch to Fmod Ex. (It doesn't use the latest still unfinished sound rewrite from ZDoom though.)
- Implementation of 3DMIDTEX feature, inspired by Eternity
- Linked sectors for complex moving structures that are not supposed to break apart when only one part gets blocked.
- Separate texture offsets and scrolling for upper, middle and lower textures.
- plus lots of smaller things.
36 Comments

1.1.0
15 Feb 2008, 18:53
Celebrating the new ZDoom release with an update. Wink
13 Comments

GZDoom goes SVN!
27 Jan 2008, 16:35
Thanks to mancubus.net you can now access the very latest GZDoom source from its own Subversion repository at

http://mancubus.net/svn/hosted/gzdoom

If you are looking for the latest code, check out

http://mancubus.net/svn/hosted/gzdoom/trunk
35 Comments

GZDoom put on hold
due to neverending changes in ZDoom
19 Jan 2008, 16:34
I'm sorry to make this announcement.

Due to recent changes in ZDoom that completely break parts of the hardware renderer I will not be able to do any serious development on GZDoom for the foreseeable future.

I haven't even been able to find and fix all the issues from Randy's latest changes and here he goes ahead and changes another important part of the renderer interface. I'm afraid that I can't work like that and won't do any further work until an official ZDoom release is being made because right now I end up changing the code more often than I like and this creates countless errors and I spend far too much time achieving nothing.

Once an official ZDoom release is available I will upgrade to that - but not sooner.
28 Comments

1.0.31
16 Jan 2008, 15:05
This fixes a lot of bugs introduced by the recent changes brought over from ZDoom. Hopefully it is more stable than 1.0.30.
30 Comments


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