The final release of GZDoom 1.3.17 is online.
This includes all features from the recent betas plus several bug fixes from the beta testing phase.
New features since 1.2.01: - load contents of directories into lump directory - load 7z files like Zips - more compression algorithms for Zip loading: Implode, Reduce, BZip2 and LZMA. - per-linedef texture scaling - limited support of MBF beta emulation features. - support of user-supplied texture shader effexts. There's on example file in gzdoom.pk3:
Code: hardwareshader floor4_8 { shader "shaders/glsl/func_wavex.fp" speed 1.4 }
- dynamic lights can be specified directly in DECORATE by adding 'Light("lightname") to a state definition. - and of course all the stuff that got added to ZDoom in recent months
Important bugfixes since 1.2.01: - burn wiping finally works without producing a white screen - fixed a long standing bug with sprites showing through horizon lines
Improvements since 1.2.01: - new resource file management code for added robustness and flexibility - improved renderer performance. The speed hit with using 'quality' mode is mostly gone and performance overall is much better than in previous versions, in particular with NVidia based hardware. - major improvements of sky positioning
IMPORTANT NOTE FOR NVIDIA USERS:
You MUST update the driver to at least 191.07 for this if you want to run it with shaders. Older versions contain a bug in the shader compiler that affects all of GZDoom's GLSL shaders. |